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11/25/2005

Why does Rainbow Six Lockdown suck so much?

If the Xbox Rainbow Six community didn't fall apart after the price dropped to $4.99 and every racist in the universe picked up this title to espouse their feelings on what 'N's' should do with their '50-calibur bananas,' then Ubi Soft is to blame for destroying whatever chance they had to bring civility back to this game of head shots and tea bagging. Ding Chavez; deadly covert operative and H&R Block's (store #137115) October 2005 Employee of the Month. Way to go, Ding! First, Ubi made sure to 'dumb this game up good' by eliminating any ability to communicate via a re-done command interface. Not stopping with that, they replaced the RS3 'inadvertently competent' squad AI with three idiots who have to have bus passes attached to their uniforms so they won't get lost. It doesn't make a difference because even if one of your men walked up to an enemy and put the barrel of the gun in his mouth, the enemy wouldn't even react to it. It gets better during the fire fights when 8 million bullets will fly haphazardly out of your squad's arsenal with A-Team like results. Continuing down the spiral, graphically this game looks worse than the previous titles. In order to see anything, you must have your night vision on at all times as all environments are dark, bland, and brownish-blackgrey. Strangely, since I couldn't find a bright screenshot, I had to try to replicate the scenes from the game using low-budget movie actors. If people were outraged over the 50-caliber imbalance during deathmatches in Rainbow Six three and the 8 month delay that plagued this title, Ubi has guaranteed a complete dismissal of this series by their core fan base with an abortion like this. You are narrowing the gap with EA for who destroys more game franchises by squeezing as many SKU's as possible in the shortest amount of time, Ubi. Oh, which reminds me, we will be reviewing the newest Prince of Persia game of the week next Tuesday. Don't miss it!

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